Last December I finally finished my master’s thesis for the Game and Media Technology programme at Utrecht University. It was more arduous than anticipated, but I’m satisfied with the result.
The topic of my master thesis is real-time high-quality global illumination. In short, I developed a radiosity-style technique which modifies the radiosity solution using hemicubes which are rendered only from the perspective of the dynamic object. Real-time high-quality diffuse global illumination is achieved using this technique, but only for relatively small scenes. Although my implementation is not suitable for general use in games, I’m convinced the theoretical framework introduced in my thesis has a lot of potential and will lead to more practical techniques when investigated further.
The thesis, which provided me with a cum laude graduation, will appear later on this website under “Graphics Research” together with a demo.
This movie shows the results, which was captured in real-time on an AMD Radeon HD 5770 graphics card. The visual quality is nearly indistinguishable from the reference rendering.