In 2013 I graduated cum laude with this thesis. It introduces a new global illumination technique which provides nearly perfect diffuse global illumination at real-time framerates.
Early 2013, I constructed and lectured the Advanced Graphics course which was part of the curriculum of the Game and Media Technology Master’s programme at the Utrecht University.
A new dynamic lighting architecture which hybridizes two architectures and retains the strengths of both approaches. The technique has been thoroughly analyzed and benchmarked in the paper.
Reprojection can extract stereoscopic images from a regular image and depth information. This project explores gather based methods in general and presents a very fast simplified version.
This project explores the basics of stereoscopic rendering and head tracking from a game development perspective.