Advanced Graphics Course

Advanced GraphicsThe advanced graphics course was constructed and lectured by me in the spring of 2013. It was part of the Game and Media Technology master curriculum. The course covered the rendering research area. In particular it focused on the state of the art in (near) real-time rendering, but also on classic non real-time (simulation-style) rendering.

The course started with a series of lectures by me and continued with presentations by students discussing published research papers. In the concurrent practical assignments, the students practiced GPU programming through the construction of a simple GPU path tracer. An archived version of the course website can be found on, which contains complete information on the course.

The student evaluation was positive. The course was rated to be more fun, more useful and more difficult than average. This course led to my appointment as Lecturer at the Utrecht University in January 2014.

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